Methodology

Data sources

Power Index

Each component is log-normalized against the world leader (score = log(1+x) / log(1+max)), then weighted:

ComponentWeight
Defense budget25%
Active personnel15%
Combat aircraft15%
Fleet strength score15%
Main battle tanks10%
Nuclear warheads10%
Attack helicopters5%
Military satellites5%

Fleet strength weights ships by class: carriers ×10, nuclear submarines ×6, cruisers ×4, destroyers ×3, frigates and amphibious ships ×2, corvettes and conventional submarines ×1–2.

Conflict model

The simulator computes an effective power for each side from air, land and sea components, multiplied by a technology factor derived from spending per active soldier. Win probability follows a power-law contest function; projected duration grows as forces approach parity; loss ranges reflect force exposure and are shown with ±30% uncertainty bands.

What the model ignores

Doctrine and training quality, terrain and geography, logistics depth, alliance commitments, morale, industrial mobilization and cyber capabilities. Results are statistical illustrations for education and entertainment — not predictions.